
On Rigify's Torso layer, they are "hips" and "chest". Right now, it appears two bones are not carrying over to Daz when saved as a pose preset. "Merge Materials", "Eliminate Empties", and "Merge Rigs" were already ticked. I loaded in the default Genesis 8 Figure, using the Simple DAZ option, and set it to create a Rigify armature. Also, I don't see how I could post a test scene since it contains Daz mesh data?īut I did experiment some more. Sorry, I'm not creating an account I'll never use again just to post a bug report. Does it fail with every figure or just one specific figure ?

Please report a bug with your specs, a test scene as simple as possible, and the exact steps to replicate the bug. I will continue to fix bugs and adapt the code to new releases of Blender and DAZ Studio, though. It has grown into a much more ambitious project than I ever expected, and is quite enough for my own needs. Version 1.0 of the DAZ Importer was released in 2016, but I looked into importing native DAZ files as early as 2011, so the add-on is already ten years old. This release will probably be the final one when it comes to new features. A tool for fast export of HD meshes from DAZ Studio (Diffeo HD Exporter by Donald Dade).A tool for converting HD morphs to normal or displacement maps (the DAZ HD Morphs add-on by Xin), and tools for importing these maps into Blender and drive them with the morph strength.Improved user interface for the MHX rig.Tools for dealing with MHX animations, not just single poses.Correct FK-IK snapping for the MHX rig, following suggestions by Engetudouiti.Easy Import makes it possible to import a character and make it animation-ready in a single step, as suggested by Alessandro Padovani.render farms, making the stripped runtime system of previous releases obsolete. It also makes it possible to use expressions on systems where the DAZ Importer is not enabled, e.g. This improves performance, in particular on GPUs. New morphing system using simple expressions instead of slow python scripts, as suggested by Xin.

How to implement this was explained to me by Engetudouiti.

This release is compatible with Blender 2.80 and later.

